authorize(license)
Authorizes the current initialized session using a license key.
authorize(std::string license) binds the current initialized session to a
license and returns the public blaze::license result object.
Function variants
blaze::license authorize(std::string license);
blaze::license authorize(std::string license, std::error_code& ec) noexcept;
void async_authorize(std::string license, std::function<void(std::error_code, blaze::license)> callback);
blaze::coro::awaitable_result<blaze::license> co_authorize(std::string license);Status vs error
license.status is the API result. std::error_code and
std::system_error are used for transport/runtime failures only.
Parameters
Prop
Type
Result
struct license {
std::string key;
std::vector<std::string> levels;
std::string comment;
std::string ip_address;
std::chrono::seconds time_left{};
blaze::status status{};
bool good() const noexcept;
bool paused() const noexcept;
bool expired() const noexcept;
bool blacklisted() const noexcept;
bool already_authorized() const noexcept;
std::string comment_or(std::string value) const;
};Prop
Type
license.good() is equivalent to status == blaze::status::ok.
Checking returned fields
Missing fields are returned as default values. If
license.status != blaze::status::ok, treat metadata fields as optional in
practice and check them explicitly.
| Field | Practical check |
|---|---|
license.levels | license.levels.empty() |
license.comment | license.comment.empty() |
license.ip_address | license.ip_address.empty() |
license.time_left | license.time_left.count() == 0 |
About license.key
license.key can also be empty when the library rejects the input locally
before sending a request, for example on invalid license length. Use
license.key.empty() if you need to check it explicitly.
Behavior notes
- Call
authorizeonly after successfulconnectandinitialize. - License length is validated locally before the request is sent. On local validation failure, transport error is empty and
license.statuscontains the returned API status. - If the server omits
levels,comment,ip_address, ortime_left, the library returns default values instead ofstd::optional, because it targets C++14 compatibility. - In current server behavior,
time_lefthas two meanings:- newly activated license: unix expiration timestamp;
- already activated license: remaining seconds.
- If the server does not include time metadata for the current status,
time_leftremains0s.
Example
Compilation note
Synchronous and Asynchronous examples compile in the same form from C++14
to C++26.
#include "blazeauth/api/api.hpp"
#include <iostream>
#include <string>
#include <system_error>
void print_error_code(const std::string& context, const std::error_code& ec) {
std::cout << context << ": " << ec.message() << " ("
<< ec.value() << " : " << ec.category().name() << ")\n";
}
std::string read_line(const std::string& label) {
std::string value;
std::cout << label << ": ";
std::getline(std::cin, value);
return value;
}
void print_status(const std::string& context, blaze::status status) {
std::cout << context << ": "
<< static_cast<unsigned int>(status)
<< " (" << blaze::to_string(status) << ")\n";
}
int main() {
const std::string websocket_api_key = read_line("Websocket API key");
const std::string client_id = read_line("Client ID");
const std::string license_key = read_line("License");
blaze::session session;
try {
session.connect();
const blaze::application app = session.initialize(websocket_api_key, client_id);
if (!app.good()) {
print_status("Initialize returned status", app.status);
return 1;
}
const blaze::license license = session.authorize(license_key);
if (!license.good()) {
print_status("Authorize returned status", license.status);
return 1;
}
std::cout << "Authorized license: " << license.key << '\n';
std::cout << "Levels count: " << license.levels.size() << '\n';
std::cout << "Comment: " << license.comment_or("<empty>") << '\n';
std::cout << "IP address: " << (license.ip_address.empty() ? "<empty>" : license.ip_address) << '\n';
std::cout << "Time left/raw time value: " << license.time_left.count() << '\n';
session.shutdown();
} catch (const std::system_error& e) {
print_error_code("Authorize failed", e.code());
return 1;
}
return 0;
}#include "blazeauth/api/api.hpp"
#include <future>
#include <iostream>
#include <string>
#include <system_error>
void print_error_code(const std::string& context, const std::error_code& ec) {
std::cout << context << ": " << ec.message() << " ("
<< ec.value() << " : " << ec.category().name() << ")\n";
}
std::string read_line(const std::string& label) {
std::string value;
std::cout << label << ": ";
std::getline(std::cin, value);
return value;
}
void print_status(const std::string& context, blaze::status status) {
std::cout << context << ": "
<< static_cast<unsigned int>(status)
<< " (" << blaze::to_string(status) << ")\n";
}
int main() {
const std::string websocket_api_key = read_line("Websocket API key");
const std::string client_id = read_line("Client ID");
const std::string license_key = read_line("License");
blaze::session session;
std::promise<int> completion;
std::future<int> result = completion.get_future();
session.async_connect(
[&session, &completion, websocket_api_key, client_id, license_key](std::error_code connect_ec, blaze::api_server) {
if (connect_ec) {
print_error_code("Connect failed", connect_ec);
completion.set_value(1);
return;
}
session.async_initialize(websocket_api_key, client_id,
[&session, &completion, license_key](std::error_code init_ec, blaze::application app) {
if (init_ec) {
print_error_code("Initialize failed", init_ec);
completion.set_value(1);
return;
}
if (!app.good()) {
print_status("Initialize returned status", app.status);
completion.set_value(1);
return;
}
session.async_authorize(license_key,
[&session, &completion](std::error_code auth_ec, blaze::license license) {
if (auth_ec) {
print_error_code("Authorize failed", auth_ec);
completion.set_value(1);
return;
}
if (!license.good()) {
print_status("Authorize returned status", license.status);
completion.set_value(1);
return;
}
std::cout << "Authorized license: " << license.key << '\n';
std::cout << "Levels count: " << license.levels.size() << '\n';
std::cout << "Comment: " << license.comment_or("<empty>") << '\n';
std::cout << "IP address: " << (license.ip_address.empty() ? "<empty>" : license.ip_address) << '\n';
std::cout << "Time left/raw time value: " << license.time_left.count() << '\n';
session.async_shutdown([&completion](std::error_code shutdown_ec) {
if (shutdown_ec) {
print_error_code("Shutdown failed", shutdown_ec);
completion.set_value(1);
return;
}
completion.set_value(0);
});
});
});
});
return result.get();
}Project must be built with C++20 support and with coroutine support available both in the language mode and in the standard library implementation for this example to compile correctly.
#include "blazeauth/api/api.hpp"
#include <future>
#include <iostream>
#include <string>
#include <system_error>
void print_error_code(const std::string& context, const std::error_code& ec) {
std::cout << context << ": " << ec.message() << " ("
<< ec.value() << " : " << ec.category().name() << ")\n";
}
std::string read_line(const std::string& label) {
std::string value;
std::cout << label << ": ";
std::getline(std::cin, value);
return value;
}
#if BLAZEAUTH_HAS_COROUTINES
blaze::coro::task<std::error_code> run_example(
blaze::session& session,
const std::string& websocket_api_key,
const std::string& client_id,
const std::string& license_key
) {
const auto [connect_ec, server] = co_await session.co_connect();
if (connect_ec) {
co_return connect_ec;
}
const auto [init_ec, app] = co_await session.co_initialize(websocket_api_key, client_id);
if (init_ec) {
co_return init_ec;
}
if (!app.good()) {
co_return blaze::make_error_code(app.status);
}
const auto [auth_ec, license] = co_await session.co_authorize(license_key);
if (auth_ec) {
co_return auth_ec;
}
if (!license.good()) {
co_return blaze::make_error_code(license.status);
}
std::cout << "Authorized license: " << license.key << '\n';
std::cout << "Levels count: " << license.levels.size() << '\n';
std::cout << "Comment: " << license.comment_or("<empty>") << '\n';
std::cout << "IP address: " << (license.ip_address.empty() ? "<empty>" : license.ip_address) << '\n';
std::cout << "Time left/raw time value: " << license.time_left.count() << '\n';
const auto [shutdown_ec] = co_await session.co_shutdown();
co_return shutdown_ec;
}
int main() {
const std::string websocket_api_key = read_line("Websocket API key");
const std::string client_id = read_line("Client ID");
const std::string license_key = read_line("License");
blaze::session session;
std::promise<std::error_code> completion;
std::future<std::error_code> result = completion.get_future();
blaze::coro::co_spawn([&session, &completion, websocket_api_key, client_id, license_key]() -> blaze::coro::task<void> {
const std::error_code ec = co_await run_example(session, websocket_api_key, client_id, license_key);
completion.set_value(ec);
co_return;
}());
const std::error_code ec = result.get();
if (ec) {
print_error_code("Authorize failed", ec);
return 1;
}
return 0;
}
#else
int main() {
std::cout << "This example requires coroutine support in the Blazeauth library build.\n";
return 0;
}
#endifAuthorize statuses
| Value | Status | Returned when |
|---|---|---|
1 | ok | License authorization succeeded. |
6 | internal_server_error | Server could not complete license authorization because of an internal error. |
7 | already_authorized | Current session is already authorized. |
100 | license_not_found | License does not exist in the current application. |
101 | license_too_short | license is shorter than 6 characters. This is rejected locally before the request is sent. |
102 | license_too_long | license is longer than 64 characters. This is rejected locally before the request is sent. |
103 | license_expired | License exists but is expired. |
104 | license_paused | License exists but is paused. |
105 | license_blacklisted | License exists but is blacklisted. |
502 | client_id_mismatch | License is already bound to another client identifier. |
602 | app_sessions_quota_exceeded | Application authorized session quota was reached. |
Connection-level shutdowns
Normal authorization results are returned in
license.status. The websocket may still be closed by session-level guards:
| Close code | Meaning | When it can happen |
|---|---|---|
4200 | not_initialized | authorize was called before a successful initialize. |
4201 | rate_limited | Session or IP rate limiting closed the websocket around this operation. |