C++ APISession methods

get_current_license

Reads the current in-session license authorization context.

get_current_license() returns the current license authorization context as the public blaze::license result object.

Function variants

blaze::license get_current_license();
blaze::license get_current_license(std::error_code& ec) noexcept;
void async_get_current_license(std::function<void(std::error_code, blaze::license)> callback);
blaze::coro::awaitable_result<blaze::license> co_get_current_license();

Status vs error

license.status is the API result. std::error_code and std::system_error are used for transport/runtime failures only.

Result

struct license {
  std::string key;
  std::vector<std::string> levels;
  std::string comment;
  std::string ip_address;
  std::chrono::seconds time_left{};
  blaze::status status{};

  bool good() const noexcept;
  bool paused() const noexcept;
  bool expired() const noexcept;
  bool blacklisted() const noexcept;
  bool already_authorized() const noexcept;
  std::string comment_or(std::string value) const;
};

Prop

Type

license.good() is equivalent to status == blaze::status::ok.

Checking returned fields

Missing fields are returned as default values. If license.status != blaze::status::ok, treat metadata fields as optional in practice and check them explicitly.

FieldPractical check
license.keylicense.key.empty()
license.levelslicense.levels.empty()
license.commentlicense.comment.empty()
license.ip_addresslicense.ip_address.empty()
license.time_leftlicense.time_left.count() == 0 means no expiration metadata was provided. license.time_left.count() <= 0 means there is no positive remaining time.

Behavior notes

  • Call get_current_license only after successful connect and initialize.
  • This method reads the current in-session license context. It does not perform a new authorization request.
  • It works only for license-based authorization context. If the session is not authorized by license, the operation returns blaze::status::not_authorized.
  • If the server omits levels, comment, ip_address, or time_left, the library returns default values.
  • If the server does not include expiration metadata, time_left remains 0s.
  • If license.status == blaze::status::license_expired, the library can still contain useful license metadata such as key, levels, and comment.

Example

Compilation note

Synchronous and Asynchronous examples compile in the same form from C++17 to C++26.

#include "blazeauth/api/api.hpp"

#include <iostream>
#include <string>
#include <system_error>

void print_error_code(const std::string& context, const std::error_code& ec) {
  std::cout << context << ": " << ec.message() << " ("
            << ec.value() << " : " << ec.category().name() << ")\n";
}

std::string read_line(const std::string& label) {
  std::string value;
  std::cout << label << ": ";
  std::getline(std::cin, value);
  return value;
}

void print_status(const std::string& context, blaze::status status) {
  std::cout << context << ": "
            << static_cast<unsigned int>(status)
            << " (" << blaze::to_string(status) << ")\n";
}

int main() {
  const std::string websocket_api_key = read_line("Websocket API key");
  const std::string client_id = read_line("Client ID");
  const std::string license_key = read_line("License");

  blaze::session session;

  try {
    const blaze::api_server server = session.connect();
    std::cout << "Connected to server location: " << server.location << '\n';

    const blaze::application app = session.initialize(websocket_api_key, client_id);
    if (!app.good()) {
      print_status("Initialize returned status", app.status);
      return 1;
    }

    const blaze::license auth_result = session.authorize(license_key);
    if (!auth_result.good()) {
      print_status("Authorize returned status", auth_result.status);
      return 1;
    }

    const blaze::license current_license = session.get_current_license();
    if (!current_license.good() && !current_license.expired()) {
      print_status("Get-current-license returned status", current_license.status);
      return 1;
    }

    std::cout << "Current license key: " << current_license.key << '\n';
    std::cout << "Levels count: " << current_license.levels.size() << '\n';
    std::cout << "Time left: " << current_license.time_left.count() << "s\n";

    if (current_license.expired()) {
      print_status("Current-license status", current_license.status);
    }

    session.shutdown();
  } catch (const std::system_error& e) {
    print_error_code("Get-current-license failed", e.code());
    return 1;
  }

  return 0;
}

Get-current-license statuses

ValueStatusReturned when
1okCurrent license data was returned successfully.
3not_authorizedSession is not currently authorized by license.
103license_expiredCurrent license context exists, but the license is already expired.

Connection-level shutdowns

Normal current-license results are returned in license.status. The websocket may still be closed by session-level guards:

Close codeMeaningWhen it can happen
4200not_initializedget_current_license was called before a successful initialize.
4201rate_limitedSession or IP rate limiting closed the websocket around this operation.

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