get_current_account
Reads the current in-session account authorization context.
get_current_account() returns the current account authorization context as the
public blaze::account result object.
Function variants
blaze::account get_current_account();
blaze::account get_current_account(std::error_code& ec) noexcept;
void async_get_current_account(std::function<void(std::error_code, blaze::account)> callback);
blaze::coro::awaitable_result<blaze::account> co_get_current_account();Status vs error
account.status is the API result. std::error_code and
std::system_error are used for transport/runtime failures only.
Result
struct account {
std::string login;
std::vector<std::string> levels;
std::string comment;
std::string ip_address;
std::chrono::seconds time_left{};
bool license_required{};
blaze::status status{};
bool good() const noexcept;
bool already_authorized() const noexcept;
};Prop
Type
account.good() is equivalent to status == blaze::status::ok.
Checking returned fields
Missing fields are returned as default values. If
account.status != blaze::status::ok, treat metadata fields as optional in
practice and check them explicitly.
| Field | Practical check |
|---|---|
account.login | account.login.empty() |
account.levels | account.levels.empty() |
account.comment | account.comment.empty() |
account.ip_address | account.ip_address.empty() |
account.time_left | account.time_left.count() == 0 |
account.license_required | Use account.status == blaze::status::ok before relying on it. false alone is not a reliable "missing field" check. |
Behavior notes
- Call
get_current_accountonly after successfulconnectandinitialize. - This method reads the current in-session account context. It does not perform a new authorization request.
- It works only for credential-based authorization context. If the session is not authorized by credentials, the operation returns
blaze::status::not_authorized. - If the server omits
levels,comment,ip_address,time_left, orlicense_required, the library returns default values instead ofstd::optional, because it targets C++14 compatibility. - If the current account no longer has active license coverage, the operation returns
blaze::status::app_user_has_no_valid_licenses. - On
blaze::status::app_user_has_no_valid_licenses, some metadata such aslogin,levels,comment,ip_address, andlicense_requiredcan still be useful, whiletime_leftremains0s.
Example
Compilation note
Synchronous and Asynchronous examples compile in the same form from C++14
to C++26.
#include "blazeauth/api/api.hpp"
#include <iostream>
#include <string>
#include <system_error>
void print_error_code(const std::string& context, const std::error_code& ec) {
std::cout << context << ": " << ec.message() << " ("
<< ec.value() << " : " << ec.category().name() << ")\n";
}
std::string read_line(const std::string& label) {
std::string value;
std::cout << label << ": ";
std::getline(std::cin, value);
return value;
}
void print_status(const std::string& context, blaze::status status) {
std::cout << context << ": "
<< static_cast<unsigned int>(status)
<< " (" << blaze::to_string(status) << ")\n";
}
int main() {
const std::string websocket_api_key = read_line("Websocket API key");
const std::string client_id = read_line("Client ID");
const std::string login = read_line("Login");
const std::string password = read_line("Password");
blaze::session session;
try {
const blaze::api_server server = session.connect();
std::cout << "Connected to server location: " << server.location << '\n';
const blaze::application app = session.initialize(websocket_api_key, client_id);
if (!app.good()) {
print_status("Initialize returned status", app.status);
return 1;
}
blaze::account_credentials credentials;
credentials.login = login;
credentials.password = password;
credentials.type = blaze::credentials_type::login_password;
const blaze::account auth_result = session.authorize(credentials);
if (!auth_result.good()) {
print_status("Authorize returned status", auth_result.status);
return 1;
}
const blaze::account current_account = session.get_current_account();
if (!current_account.good()) {
print_status("Get-current-account returned status", current_account.status);
return 1;
}
std::cout << "Current account login: " << current_account.login << '\n';
std::cout << "Levels count: " << current_account.levels.size() << '\n';
std::cout << "Time left: " << current_account.time_left.count() << "s\n";
std::cout << "License required: " << (current_account.license_required ? "true" : "false") << '\n';
session.shutdown();
} catch (const std::system_error& e) {
print_error_code("Get-current-account failed", e.code());
return 1;
}
return 0;
}#include "blazeauth/api/api.hpp"
#include <future>
#include <iostream>
#include <string>
#include <system_error>
void print_error_code(const std::string& context, const std::error_code& ec) {
std::cout << context << ": " << ec.message() << " ("
<< ec.value() << " : " << ec.category().name() << ")\n";
}
std::string read_line(const std::string& label) {
std::string value;
std::cout << label << ": ";
std::getline(std::cin, value);
return value;
}
void print_status(const std::string& context, blaze::status status) {
std::cout << context << ": "
<< static_cast<unsigned int>(status)
<< " (" << blaze::to_string(status) << ")\n";
}
int main() {
const std::string websocket_api_key = read_line("Websocket API key");
const std::string client_id = read_line("Client ID");
const std::string login = read_line("Login");
const std::string password = read_line("Password");
blaze::session session;
std::promise<int> completion;
std::future<int> result = completion.get_future();
session.async_connect(
[&session, &completion, websocket_api_key, client_id, login, password](std::error_code connect_ec, blaze::api_server server) {
if (connect_ec) {
print_error_code("Connect failed", connect_ec);
completion.set_value(1);
return;
}
std::cout << "Connected to server location: " << server.location << '\n';
session.async_initialize(websocket_api_key, client_id,
[&session, &completion, login, password](std::error_code init_ec, blaze::application app) {
if (init_ec) {
print_error_code("Initialize failed", init_ec);
completion.set_value(1);
return;
}
if (!app.good()) {
print_status("Initialize returned status", app.status);
completion.set_value(1);
return;
}
blaze::account_credentials credentials;
credentials.login = login;
credentials.password = password;
credentials.type = blaze::credentials_type::login_password;
session.async_authorize(credentials,
[&session, &completion](std::error_code auth_ec, blaze::account auth_result) {
if (auth_ec) {
print_error_code("Authorize failed", auth_ec);
completion.set_value(1);
return;
}
if (!auth_result.good()) {
print_status("Authorize returned status", auth_result.status);
completion.set_value(1);
return;
}
session.async_get_current_account(
[&session, &completion](std::error_code current_ec, blaze::account current_account) {
if (current_ec) {
print_error_code("Get-current-account failed", current_ec);
completion.set_value(1);
return;
}
if (!current_account.good()) {
print_status("Get-current-account returned status", current_account.status);
completion.set_value(1);
return;
}
std::cout << "Current account login: " << current_account.login << '\n';
std::cout << "Levels count: " << current_account.levels.size() << '\n';
std::cout << "Time left: " << current_account.time_left.count() << "s\n";
std::cout << "License required: " << (current_account.license_required ? "true" : "false") << '\n';
session.async_shutdown([&completion](std::error_code shutdown_ec) {
if (shutdown_ec) {
print_error_code("Shutdown failed", shutdown_ec);
completion.set_value(1);
return;
}
completion.set_value(0);
});
});
});
});
});
return result.get();
}Project must be built with C++20 support and with coroutine support available both in the language mode and in the standard library implementation for this example to compile correctly.
#include "blazeauth/api/api.hpp"
#include <future>
#include <iostream>
#include <string>
#include <system_error>
void print_error_code(const std::string& context, const std::error_code& ec) {
std::cout << context << ": " << ec.message() << " ("
<< ec.value() << " : " << ec.category().name() << ")\n";
}
std::string read_line(const std::string& label) {
std::string value;
std::cout << label << ": ";
std::getline(std::cin, value);
return value;
}
#if BLAZEAUTH_HAS_COROUTINES
blaze::coro::task<std::error_code> run_example(
blaze::session& session,
const std::string& websocket_api_key,
const std::string& client_id,
const std::string& login,
const std::string& password
) {
const auto [connect_ec, server] = co_await session.co_connect();
if (connect_ec) {
co_return connect_ec;
}
std::cout << "Connected to server location: " << server.location << '\n';
const auto [init_ec, app] = co_await session.co_initialize(websocket_api_key, client_id);
if (init_ec) {
co_return init_ec;
}
if (!app.good()) {
co_return blaze::make_error_code(app.status);
}
blaze::account_credentials credentials;
credentials.login = login;
credentials.password = password;
credentials.type = blaze::credentials_type::login_password;
const auto [auth_ec, auth_result] = co_await session.co_authorize(credentials);
if (auth_ec) {
co_return auth_ec;
}
if (!auth_result.good()) {
co_return blaze::make_error_code(auth_result.status);
}
const auto [current_ec, current_account] = co_await session.co_get_current_account();
if (current_ec) {
co_return current_ec;
}
if (!current_account.good()) {
co_return blaze::make_error_code(current_account.status);
}
std::cout << "Current account login: " << current_account.login << '\n';
std::cout << "Levels count: " << current_account.levels.size() << '\n';
std::cout << "Time left: " << current_account.time_left.count() << "s\n";
std::cout << "License required: " << (current_account.license_required ? "true" : "false") << '\n';
const auto [shutdown_ec] = co_await session.co_shutdown();
co_return shutdown_ec;
}
int main() {
const std::string websocket_api_key = read_line("Websocket API key");
const std::string client_id = read_line("Client ID");
const std::string login = read_line("Login");
const std::string password = read_line("Password");
blaze::session session;
std::promise<std::error_code> completion;
std::future<std::error_code> result = completion.get_future();
blaze::coro::co_spawn([&session, &completion, websocket_api_key, client_id, login, password]() -> blaze::coro::task<void> {
const std::error_code ec = co_await run_example(session, websocket_api_key, client_id, login, password);
completion.set_value(ec);
co_return;
}());
const std::error_code ec = result.get();
if (ec) {
print_error_code("Get-current-account failed", ec);
return 1;
}
return 0;
}
#else
int main() {
std::cout << "This example requires coroutine support in the Blazeauth library build.\n";
return 0;
}
#endifGet-current-account statuses
| Value | Status | Returned when |
|---|---|---|
1 | ok | Current account data was returned successfully. |
3 | not_authorized | Session is not currently authorized by credentials. |
6 | internal_server_error | Server failed while resolving current account state. |
203 | app_user_has_no_valid_licenses | Current account no longer has active license coverage. |
Connection-level shutdowns
Normal current-account results are returned in
account.status. The websocket may still be closed by session-level guards:
| Close code | Meaning | When it can happen |
|---|---|---|
4200 | not_initialized | get_current_account was called before a successful initialize. |
4201 | rate_limited | Session or IP rate limiting closed the websocket around this operation. |