C++ APISession methods

link_license

Links a license to the current authorized account context.

link_license(std::string license) links a license to the currently authorized account and returns blaze::status.

Function variants

blaze::status link_license(std::string license);
blaze::status link_license(std::string license, std::error_code& ec) noexcept;
void async_link_license(std::string license, std::function<void(std::error_code, blaze::status)> callback);
blaze::coro::awaitable_result<blaze::status> co_link_license(std::string license);

Status vs error

The returned blaze::status is the API result. std::error_code and std::system_error are used for transport/runtime failures only.

Parameters

Prop

Type

Result

blaze::status

Use direct comparison, for example:

if (status == blaze::status::ok) {
  // success
}

Behavior notes

  • Call link_license only after successful connect and initialize.
  • link_license requires an already authorized account context from authorize(credentials).
  • License-only authorization is not enough for this operation.
  • License length is validated locally before the request is sent. On local validation failure, transport error is empty and the returned blaze::status contains the length status.
  • On success, the server links the license to the current account and activates it.

Example

Compilation note

Synchronous and Asynchronous examples compile in the same form from C++14 to C++26.

#include "blazeauth/api/api.hpp"

#include <iostream>
#include <string>
#include <system_error>

void print_error_code(const std::string& context, const std::error_code& ec) {
  std::cout << context << ": " << ec.message() << " ("
            << ec.value() << " : " << ec.category().name() << ")\n";
}

std::string read_line(const std::string& label) {
  std::string value;
  std::cout << label << ": ";
  std::getline(std::cin, value);
  return value;
}

void print_status(const std::string& context, blaze::status status) {
  std::cout << context << ": "
            << static_cast<unsigned int>(status)
            << " (" << blaze::to_string(status) << ")\n";
}

int main() {
  const std::string websocket_api_key = read_line("Websocket API key");
  const std::string client_id = read_line("Client ID");
  const std::string login = read_line("Login");
  const std::string password = read_line("Password");
  const std::string license_to_link = read_line("License to link");

  blaze::account_credentials credentials;
  credentials.login = login;
  credentials.password = password;
  credentials.type = blaze::credentials_type::login_password;

  blaze::session session;

  try {
    const blaze::api_server server = session.connect();
    std::cout << "Connected to server location: " << server.location << '\n';

    const blaze::application app = session.initialize(websocket_api_key, client_id);
    if (!app.good()) {
      print_status("Initialize returned status", app.status);
      return 1;
    }

    const blaze::account account = session.authorize(credentials);
    if (!account.good()) {
      print_status("Authorize returned status", account.status);
      return 1;
    }

    const blaze::status link_status = session.link_license(license_to_link);
    if (link_status != blaze::status::ok) {
      print_status("Link-license returned status", link_status);
      return 1;
    }

    std::cout << "License linked successfully\n";
    session.shutdown();
  } catch (const std::system_error& e) {
    print_error_code("Link-license failed", e.code());
    return 1;
  }

  return 0;
}
#include "blazeauth/api/api.hpp"

#include <future>
#include <iostream>
#include <string>
#include <system_error>

void print_error_code(const std::string& context, const std::error_code& ec) {
  std::cout << context << ": " << ec.message() << " ("
            << ec.value() << " : " << ec.category().name() << ")\n";
}

std::string read_line(const std::string& label) {
  std::string value;
  std::cout << label << ": ";
  std::getline(std::cin, value);
  return value;
}

void print_status(const std::string& context, blaze::status status) {
  std::cout << context << ": "
            << static_cast<unsigned int>(status)
            << " (" << blaze::to_string(status) << ")\n";
}

int main() {
  const std::string websocket_api_key = read_line("Websocket API key");
  const std::string client_id = read_line("Client ID");
  const std::string login = read_line("Login");
  const std::string password = read_line("Password");
  const std::string license_to_link = read_line("License to link");

  blaze::account_credentials credentials;
  credentials.login = login;
  credentials.password = password;
  credentials.type = blaze::credentials_type::login_password;

  blaze::session session;

  std::promise<int> completion;
  std::future<int> result = completion.get_future();

  session.async_connect(
    [&session, &completion, websocket_api_key, client_id, credentials, license_to_link](std::error_code connect_ec, blaze::api_server server) mutable {
      if (connect_ec) {
        print_error_code("Connect failed", connect_ec);
        completion.set_value(1);
        return;
      }

      std::cout << "Connected to server location: " << server.location << '\n';

      session.async_initialize(websocket_api_key, client_id,
        [&session, &completion, credentials, license_to_link](std::error_code init_ec, blaze::application app) mutable {
          if (init_ec) {
            print_error_code("Initialize failed", init_ec);
            completion.set_value(1);
            return;
          }

          if (!app.good()) {
            print_status("Initialize returned status", app.status);
            completion.set_value(1);
            return;
          }

          session.async_authorize(std::move(credentials),
            [&session, &completion, license_to_link](std::error_code auth_ec, blaze::account account) {
              if (auth_ec) {
                print_error_code("Authorize failed", auth_ec);
                completion.set_value(1);
                return;
              }

              if (!account.good()) {
                print_status("Authorize returned status", account.status);
                completion.set_value(1);
                return;
              }

              session.async_link_license(license_to_link,
                [&session, &completion](std::error_code link_ec, blaze::status link_status) {
                  if (link_ec) {
                    print_error_code("Link-license failed", link_ec);
                    completion.set_value(1);
                    return;
                  }

                  if (link_status != blaze::status::ok) {
                    print_status("Link-license returned status", link_status);
                    completion.set_value(1);
                    return;
                  }

                  std::cout << "License linked successfully\n";

                  session.async_shutdown([&completion](std::error_code shutdown_ec) {
                    if (shutdown_ec) {
                      print_error_code("Shutdown failed", shutdown_ec);
                      completion.set_value(1);
                      return;
                    }

                    completion.set_value(0);
                  });
                });
            });
        });
    });

  return result.get();
}

Project must be built with C++20 support and with coroutine support available both in the language mode and in the standard library implementation for this example to compile correctly.

#include "blazeauth/api/api.hpp"

#include <future>
#include <iostream>
#include <string>
#include <system_error>

void print_error_code(const std::string& context, const std::error_code& ec) {
  std::cout << context << ": " << ec.message() << " ("
            << ec.value() << " : " << ec.category().name() << ")\n";
}

std::string read_line(const std::string& label) {
  std::string value;
  std::cout << label << ": ";
  std::getline(std::cin, value);
  return value;
}

#if BLAZEAUTH_HAS_COROUTINES

blaze::coro::task<std::error_code> run_example(
  blaze::session& session,
  const std::string& websocket_api_key,
  const std::string& client_id,
  blaze::account_credentials credentials,
  const std::string& license_to_link
) {
  const auto [connect_ec, server] = co_await session.co_connect();
  if (connect_ec) {
    co_return connect_ec;
  }

  std::cout << "Connected to server location: " << server.location << '\n';

  const auto [init_ec, app] = co_await session.co_initialize(websocket_api_key, client_id);
  if (init_ec) {
    co_return init_ec;
  }

  if (!app.good()) {
    co_return blaze::make_error_code(app.status);
  }

  const auto [auth_ec, account] = co_await session.co_authorize(std::move(credentials));
  if (auth_ec) {
    co_return auth_ec;
  }

  if (!account.good()) {
    co_return blaze::make_error_code(account.status);
  }

  const auto [link_ec, link_status] = co_await session.co_link_license(license_to_link);
  if (link_ec) {
    co_return link_ec;
  }

  if (link_status != blaze::status::ok) {
    co_return blaze::make_error_code(link_status);
  }

  std::cout << "License linked successfully\n";

  const auto [shutdown_ec] = co_await session.co_shutdown();
  co_return shutdown_ec;
}

int main() {
  const std::string websocket_api_key = read_line("Websocket API key");
  const std::string client_id = read_line("Client ID");
  const std::string login = read_line("Login");
  const std::string password = read_line("Password");
  const std::string license_to_link = read_line("License to link");

  blaze::account_credentials credentials;
  credentials.login = login;
  credentials.password = password;
  credentials.type = blaze::credentials_type::login_password;

  blaze::session session;

  std::promise<std::error_code> completion;
  std::future<std::error_code> result = completion.get_future();

  blaze::coro::co_spawn(
    [&session, &completion, websocket_api_key, client_id, credentials = std::move(credentials), license_to_link]() mutable
      -> blaze::coro::task<void> {
      const std::error_code ec =
        co_await run_example(session, websocket_api_key, client_id, std::move(credentials), license_to_link);
      completion.set_value(ec);
      co_return;
    }());

  const std::error_code ec = result.get();
  if (ec) {
    print_error_code("Link-license failed", ec);
    return 1;
  }

  return 0;
}

#else

int main() {
  std::cout << "This example requires coroutine support in the Blazeauth library build.\n";
  return 0;
}

#endif
ValueStatusReturned when
1okLicense was linked successfully.
3not_authorizedSession does not have an authorized account context.
6internal_server_errorServer could not complete link-license because of an internal error.
100license_not_foundLicense does not exist in the current application.
101license_too_shortlicense is shorter than 6 characters. This is rejected locally before the request is sent.
102license_too_longlicense is longer than 64 characters. This is rejected locally before the request is sent.
106license_already_linkedLicense is already linked to an account.
107license_already_activatedLicense is already activated.

Connection-level shutdowns

Normal link-license results are returned as blaze::status. The websocket may still be closed by session-level guards:

Close codeMeaningWhen it can happen
4200not_initializedlink_license was called before a successful initialize.
4201rate_limitedSession or IP rate limiting closed the websocket around this operation.

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